Ticket to Ride: Europe

As of this writing, my wife, Logan, and I have just returned to Canada after travelling around Europe. Our trip started in Lithuania, where Logan presented her PhD research at a conference in Vilnius. From there, we flew to Frankfurt, rented a car, and travelled through Germany, Austria, Liechtenstein, and the Swiss Alps before arriving in Zurich, where we dropped off our rental car, and our train adventures began. Tying board gaming into our travels everywhere we went, our first train destination was Carcassonne, France. From there we took the train to Barcelona, Spain, where we enjoyed the last few days of our trip seeing the beautiful Sagrada stained glass. With Zurich and Barcelona both on the Ticket to Ride: Europe map, travelling between them by train was a surreal experience and made this month’s review a no-brainer.

Ticket to Ride: Europe is a game of hidden information, where players must strategically hide the train routes they are trying to complete while connecting ticket destinations and building the longest route. I’ve mostly played this game at two players, and I’ve found that a strong strategy is to start the game by building up a large hand of train cards before suddenly completing several routes in a row. I try to avoid giving my opponents any information of my plans. Placing trains too early can easily give away your target direction, and even taking specific coloured cards from the available face-up cards can reveal important information. Avoiding your opponents from blocking you is essential to a successful game. This is especially important at two players, where claiming one side of a double route prevents your opponent from using the other.

Locomotives, tunnels, and train stations add additional strategy and risk to the game. Locomotives can act as wild cards and are especially valuable because certain routes, like ferries, require them. Tunnels add a push-your-luck element: you must flip three random cards from the deck, and if they match the colour of the route you are trying to complete, the route's cost increases, causing you to pay more. Train stations offer the opposite feeling, acting as a backup plan by letting you use an opponent's route when they block a connection you desperately need.

I usually try to pursue the longest continuous route possible, while completing as many destination tickets as I can along the way. There is definitely some luck involved, because when your tickets form a logical path across Europe, it is much easier to connect them. There is nothing better than drawing three new tickets that all continue along routes you have already built or are planning toward. I almost always prioritize the large blue destination ticket you receive at the beginning, since it is worth more points than any other train ticket you will complete in the same game. Near the end, you can gamble by drawing more tickets for some last-minute points, but from my experience, taking your points and moving on is usually the better choice. It is always smart to mitigate your risks!

Ticket to Ride is a classic that will go down in the history books!

-Mark Krabben

September 29, 2026